Electronic Arts Stock Analysis

EA Stock  USD 127.12  0.15  0.12%   
Electronic Arts is undervalued with Real Value of 137.36 and Target Price of 143.73. The main objective of Electronic Arts stock analysis is to determine its intrinsic value, which is an estimate of what Electronic Arts is worth, separate from its market price. There are two main types of Electronic Arts' stock analysis: fundamental analysis and technical analysis. Fundamental analysis focuses on the financial and economic factors that affect Electronic Arts' performance, such as revenue growth, earnings, and financial stability. Technical analysis, on the other hand, focuses on the price and volume data of Electronic Arts' stock to identify patterns and trends that may indicate its future price movements.
The Electronic Arts stock is traded in the USA on NASDAQ Exchange, with the market opening at 09:30:00 and closing at 16:00:00 every Mon,Tue,Wed,Thu,Fri except for officially observed holidays in the USA. Electronic Arts is usually not traded on Thanksgiving Day, Christmas Day, New Year 's Day, Dr . Martin Luther King Jr 's Birthday, Washington 's Birthday, Good Friday, Memorial Day, Juneteenth Holiday, Independence Day, Labour Day. Electronic Stock trading window is adjusted to America/New York timezone. Here, you can get updates on important government artifacts, including earning estimates, SEC corporate filings, announcements, and Electronic Arts' ongoing operational relationships across important fundamental and technical indicators.
  
Check out Investing Opportunities to better understand how to build diversified portfolios, which includes a position in Electronic Arts. Also, note that the market value of any company could be tightly coupled with the direction of predictive economic indicators such as signals in nation.
For information on how to trade Electronic Stock refer to our How to Trade Electronic Stock guide.

Electronic Stock Analysis Notes

About 97.0% of the company shares are held by institutions such as insurance companies. The book value of Electronic Arts was currently reported as 28.09. The company has Price/Earnings To Growth (PEG) ratio of 1.27. Electronic Arts last dividend was issued on the 27th of February 2024. The entity had 2:1 split on the 18th of November 2003. Electronic Arts Inc. develops, markets, publishes, and distributes games, content, and services for game consoles, PCs, mobile phones, and tablets worldwide. Electronic Arts Inc. was incorporated in 1982 and is headquartered in Redwood City, California. Electronic Arts operates under Electronic Gaming Multimedia classification in the United States and is traded on NASDAQ Exchange. It employs 12900 people. To learn more about Electronic Arts call Andrew Wilson at 650 628 1500 or check out https://www.ea.com.

Electronic Arts Quarterly Total Revenue

1.95 Billion

Electronic Arts Investment Alerts

Many investors view ongoing market volatility as an opportunity to purchase more stocks at a favorable price or short it to generate a bearish trend profit opportunity. If you are one of those investors, make sure you clearly understand the position you are entering. Electronic Arts' investment alerts are automatically generated signals that are significant enough to either complement your investing judgment regarding Electronic Arts or challenge it. These alerts can help you understand what you are buying and avoid costly mistakes.
Electronic Arts generated a negative expected return over the last 90 days
Electronic Arts is unlikely to experience financial distress in the next 2 years
Electronic Arts has a strong financial position based on the latest SEC filings
Over 97.0% of the company shares are held by institutions such as insurance companies
On 20th of March 2024 Electronic Arts paid $ 0.19 per share dividend to its current shareholders
Latest headline from businesswire.com: Be One of the 20 - F1 24 Delivers All-New Dynamic Handling, Overhauled Career and More

Electronic Arts Upcoming and Recent Events

Earnings reports are used by Electronic Arts to provide an update of all three financial statements, including the income statement, the balance sheet, and the cash flow statement. Every quarterly earnings report provides investors with three things: an overview of sales, expenses, and net income for the most recent period. It also may provide a comparison to Electronic Arts previous reporting period. The quarterly earnings reports are usually disseminated to the public via Form 10-Q, which is a legal document filed with the Securities and Exchange Commission every quarter.
30th of January 2024
Upcoming Quarterly Report
View
14th of May 2024
Next Financial Report
View
31st of December 2023
Next Fiscal Quarter End
View
14th of May 2024
Next Fiscal Year End
View
30th of September 2023
Last Quarter Report
View
31st of March 2023
Last Financial Announcement
View

Electronic Largest EPS Surprises

Earnings surprises can significantly impact Electronic Arts' stock price both in the short term and over time. Negative earnings surprises usually result in a price decline. However, it has been seen that positive earnings surprises lead to an immediate rise in a stock's price and a gradual increase over time. This is why we often hear news about some companies beating earning projections. Financial analysts spend a large amount of time predicting earnings per share (EPS) along with other important future indicators. Many analysts use forecasting models, management guidance, and additional fundamental information to derive an EPS estimate.
Reported
Fiscal Date
Estimated EPS
Reported EPS
Surprise
2009-11-09
2009-09-300.070.06-0.0114 
1999-10-21
1999-09-300.060.070.0116 
1999-05-05
1999-03-310.080.090.0112 
View All Earnings Estimates

Electronic Arts Thematic Classifications

In addition to having Electronic Arts stock in your portfolios, you can add positions using our predefined set of ideas and optimize them against your very unique investing style. A single investing idea is a collection of funds, stocks, ETFs, or cryptocurrencies that are programmatically selected from a pull of investment themes. After you determine your favorite investment opportunity, you can then obtain an optimal portfolio that will maximize potential returns on the chosen idea or minimize its exposure to market volatility. If you are a result-oriented investor, you can benefit from optimizing one of our existing themes to build an efficient portfolio against your specific investing outlook.
Toys Idea
Toys
Toys and games products
Corona Opportunity Idea
Corona Opportunity
Coronavirus related entities to consider during and after the outbreak
Video Games Idea
Video Games
Equities that are involved in video gaming space
Online Gaming Idea
Online Gaming
Equities that are involved in online gaming space
Business Services Idea
Business Services
USA Equities from Business Services industry as classified by Fama & French

Electronic Stock Institutional Investors

Have you ever been surprised when a price of an equity instrument such as Electronic Arts is soaring high without any particular reason? This is usually happening because many institutional investors are aggressively trading Electronic Arts backward and forwards among themselves. Electronic Arts' institutional investor refers to the entity that pools money to purchase Electronic Arts' securities or originate loans. Institutional investors include commercial and private banks, credit unions, insurance companies, pension funds, hedge funds, endowments, and mutual funds. Operating companies that invest excess capital in these types of assets may also be included in the term and may influence corporate governance by exercising voting rights in their investments.
Shares
Ninety One Uk Limited2023-12-31
4.1 M
Morgan Stanley - Brokerage Accounts2023-12-31
3.6 M
Amvescap Plc.2023-12-31
3.6 M
Fidelity International Ltd2023-12-31
3.4 M
Northern Trust Corp2023-12-31
3.1 M
Legal & General Group Plc2023-12-31
2.6 M
Dnb Nor Asset Management (asia)2023-12-31
2.4 M
Ameriprise Financial Inc2023-12-31
2.3 M
Wellington Management Company Llp2023-12-31
2.2 M
Blackrock Inc2023-12-31
25.6 M
Vanguard Group Inc2023-12-31
25.4 M
Note, although Electronic Arts' institutional investors appear to be way more sophisticated than retail investors, it remains unclear if professional active investment managers can reliably enhance risk-adjusted returns by an amount that exceeds fees and expenses.

Electronic Market Capitalization

The company currently falls under 'Large-Cap' category with a market capitalization of 34.03 B. Market capitalization usually refers to the total value of a company's stock within the entire market. To calculate Electronic Arts's market, we take the total number of its shares issued and multiply it by Electronic Arts's current market price. To manage market risk and economic uncertainty, many investors today build portfolios that are diversified across equities with different market capitalizations. However, as a general rule, conservative investors tend to hold large-cap stocks, and those looking for more risk prefer small-cap and mid-cap equities.

Electronic Profitablity

Electronic Arts' profitability indicators refer to fundamental financial ratios that showcase Electronic Arts' ability to generate income relative to its revenue or operating costs. If, let's say, Electronic Arts is currently losing money, the management's focus should be on how to reverse that trend. However, when revenue exceeds expenses, Electronic Arts' executives or investors may be in less hurry to break that information down - which is where profitability analysis comes into play. Gaining a greater understanding of Electronic Arts' profitability requires more research than a typical breakdown of Electronic Arts' financial statements. By doing a profitability analysis, companies can identify areas needing attention, and investors can make a profitable trade.
The company has Net Profit Margin (PM) of 0.14 %, which suggests that even a small decline in it sales will erase profits and may result in a net loss, or a negative profit margin. This is way below average. Likewise, it shows Net Operating Margin (NOM) of 0.19 %, which signifies that for every $100 of sales, it has a net operating income of $0.19.
Last ReportedProjected for Next Year
Return On Tangible Assets 0.12  0.09 
Return On Capital Employed 0.13  0.15 
Return On Assets 0.07  0.08 
Return On Equity 0.11  0.13 

Management Efficiency

Electronic Arts has Return on Asset (ROA) of 0.0726 % which means that for every $100 of assets, it generated a profit of $0.0726. This is way below average. Likewise, it shows a return on total equity (ROE) of 0.1431 %, which means that it produced $0.1431 on every 100 dollars invested by current stockholders. Electronic Arts' management efficiency ratios could be used to measure how well Electronic Arts manages its routine affairs as well as how well it operates its assets and liabilities. At present, Electronic Arts' Return On Capital Employed is projected to increase slightly based on the last few years of reporting. The current year's Return On Assets is expected to grow to 0.08, whereas Return On Tangible Assets are forecasted to decline to 0.09. At present, Electronic Arts' Total Assets are projected to increase significantly based on the last few years of reporting. The current year's Non Current Assets Total is expected to grow to about 11.5 B, whereas Total Current Assets are forecasted to decline to about 2.9 B.
Last ReportedProjected for Next Year
Book Value Per Share 23.70  24.88 
Tangible Book Value Per Share 4.21  4.09 
Enterprise Value Over EBITDA 14.13  17.32 
Net Current Asset Value 0.00  0.00 
Tangible Asset Value 0.00  0.00 
Price Book Value Ratio 5.26  5.43 
Enterprise Value Multiple 14.13  17.32 
Price Fair Value 5.26  5.43 
Enterprise Value4.3 B4.6 B
The analysis of Electronic Arts' management efficiency is an essential part of evaluating and assessing the financial and operational performance of the entity. It is also vital to analyze Electronic Arts' future growth prospects and the overall market conditions to determine the value and potential of its stock. The analysis involves studying a range of financial metrics such as revenue, earnings, profit margins, cash flow, debt, market share, and external factors such as economic trends, industry outlook, competition, and government regulations. The goal of Electronic Stock analysis is to determine whether it is undervalued, fairly valued, or overvalued and to make informed investment decisions.
Dividend Yield
0.006
Forward Dividend Yield
0.006
Forward Dividend Rate
0.76
Beta
0.773

Technical Drivers

As of the 23rd of April, Electronic Arts shows the Standard Deviation of 0.9864, variance of 0.973, and Mean Deviation of 0.7801. Electronic Arts technical analysis allows you to utilize historical prices and volume patterns in order to determine a pattern that computes the direction of the firm's future prices. Put another way, you can use this information to find out if the firm will indeed mirror its model of historical prices and volume momentum, or the prices will eventually revert. We were able to analyze thirteen technical drivers for Electronic Arts, which can be compared to its peers. Please confirm Electronic Arts standard deviation, maximum drawdown, kurtosis, as well as the relationship between the information ratio and potential upside to decide if Electronic Arts is priced favorably, providing market reflects its regular price of 127.12 per share. Given that Electronic Arts has information ratio of (0.19), we urge you to verify Electronic Arts's prevailing market performance to make sure the company can sustain itself at a future point.

Electronic Arts Price Movement Analysis

Execute Study
Incorrect Input. Please change your parameters or increase the time horizon required for running this function. The output start index for this execution was zero with a total number of output elements of zero. The Bollinger Bands is very popular indicator that was developed by John Bollinger. It consist of three lines. Electronic Arts middle band is a simple moving average of its typical price. The upper and lower bands are (N) standard deviations above and below the middle band. The bands widen and narrow when the volatility of the price is higher or lower, respectively. The upper and lower bands can also be interpreted as price targets for Electronic Arts. When the price bounces off of the lower band and crosses the middle band, then the upper band becomes the price target.

Electronic Arts Insider Trading Activities

Some recent studies suggest that insider trading raises the cost of capital for securities issuers and decreases overall economic growth. Trading by specific Electronic Arts insiders, such as employees or executives, is commonly permitted as long as it does not rely on Electronic Arts' material information that is not in the public domain. Local jurisdictions usually require such trading to be reported in order to monitor insider transactions. In many U.S. states, trading conducted by corporate officers, key employees, directors, or significant shareholders must be reported to the regulator or publicly disclosed, usually within a few business days of the trade. In these cases Electronic Arts insiders are required to file a Form 4 with the U.S. Securities and Exchange Commission (SEC) when buying or selling shares of their own companies.

Electronic Arts Outstanding Bonds

Electronic Arts issues bonds to finance its operations. Corporate bonds make up one of the largest components of the U.S. bond market, which is considered the world's largest securities market. Electronic Arts uses the proceeds from bond sales for a wide variety of purposes, including financing ongoing mergers and acquisitions, buying new equipment, investing in research and development, buying back their own stock, paying dividends to shareholders, and even refinancing existing debt. Most Electronic bonds can be classified according to their maturity, which is the date when Electronic Arts has to pay back the principal to investors. Maturities can be short-term, medium-term, or long-term (more than ten years). Longer-term bonds usually offer higher interest rates but may entail additional risks.

Electronic Arts Predictive Daily Indicators

Electronic Arts intraday indicators are useful technical analysis tools used by many experienced traders. Just like the conventional technical analysis, daily indicators help intraday investors to analyze the price movement with the timing of Electronic Arts stock daily movement. By combining multiple daily indicators into a single trading strategy, you can limit your risk while still earning strong returns on your managed positions.

Electronic Arts Corporate Filings

F4
16th of April 2024
The report filed by a party regarding the acquisition or disposition of a company's common stock, as well as derivative securities such as options, warrants, and convertible securities
ViewVerify
13A
10th of April 2024
An amended filing to the original Schedule 13G
ViewVerify
F4
2nd of April 2024
The report filed by a party regarding the acquisition or disposition of a company's common stock, as well as derivative securities such as options, warrants, and convertible securities
ViewVerify
F4
25th of March 2024
The report filed by a party regarding the acquisition or disposition of a company's common stock, as well as derivative securities such as options, warrants, and convertible securities
ViewVerify
F4
18th of March 2024
The report filed by a party regarding the acquisition or disposition of a company's common stock, as well as derivative securities such as options, warrants, and convertible securities
ViewVerify
F4
1st of March 2024
The report filed by a party regarding the acquisition or disposition of a company's common stock, as well as derivative securities such as options, warrants, and convertible securities
ViewVerify
8K
28th of February 2024
Report filed with the SEC to announce major events that shareholders should know about
ViewVerify
F4
27th of February 2024
The report filed by a party regarding the acquisition or disposition of a company's common stock, as well as derivative securities such as options, warrants, and convertible securities
ViewVerify

Electronic Arts Forecast Models

Electronic Arts' time-series forecasting models are one of many Electronic Arts' stock analysis techniques aimed at predicting future share value based on previously observed values. Time-series forecasting models ae widely used for non-stationary data. Non-stationary data are called the data whose statistical properties e.g. the mean and standard deviation are not constant over time but instead, these metrics vary over time. These non-stationary Electronic Arts' historical data is usually called time-series. Some empirical experimentation suggests that the statistical forecasting models outperform the models based exclusively on fundamental analysis to predict the direction of the market movement and maximize returns from investment trading.

About Electronic Stock Analysis

Stock analysis is the technique used by a trader or investor to examine and evaluate how Electronic Arts prices is reacting to, or reflecting on a current market direction and economic conditions. It can be used to make informed decisions about market timing, and when buying or selling Electronic shares will generate the highest return on investment. We also built our stock analysis module to help investors to gain an insight into the world economy as a whole, the stock market, thematic ideas. a specific sector, or an individual Stock such as Electronic Arts. By using and applying Electronic Stock analysis, traders can create a robust methodology for identifying Electronic entry and exit points for their positions.
Last ReportedProjected for Next Year
Pretax Profit Margin 0.16  0.09 
Operating Profit Margin 0.16  0.09 
Net Profit Margin 0.1  0.07 
Gross Profit Margin 0.68  0.47 

Current Electronic Analysis - Recommendations

We track the performance of the top 100 financial experts across various large and mid-size financial boutiques. Electronic analyst recommendations are determined by taking all analyst recommendations and averaging them as Strong Buy, Buy, Hold, Strong Sell or Sell. There is no one specific way to measure analysis performance other than comparing it to the past results via a very sophisticated attribution analysis. Electronic analyst consensus and target price projections should be used in combination with other traditional techniques such as stock price forecasting, technical analysis, earnings estimate, and various momentum models.
Target PriceAdvice# of Analysts
143.73Buy29Odds
Electronic Arts current and past analyst recommendations published by a number of research institutions as well as average analyst consensus.
Most Electronic analysts issue ratings four times a year, at intervals of three months. Ratings are usually accompanied by a target price to helps potential investors understand Electronic stock's fair price compared to its market value. Analysts arrive at stock ratings after researching public financial statements of Electronic Arts, talking to its executives and customers, or listening to Electronic conference calls.
Electronic Analyst Advice Details

Electronic Stock Analysis Indicators

Electronic Arts stock analysis indicators help investors evaluate how Electronic Arts stock reacts to ongoing and evolving market conditions. The investors can use it to make informed decisions about market timing and determine when trading Electronic Arts shares will generate the highest return on investment. By understating and applying Electronic Arts stock analysis, traders can identify Electronic Arts position entry and exit signals to maximize returns.
Begin Period Cash Flow2.7 B
Total Stockholder Equity7.3 B
Capital Lease Obligations66 M
Property Plant And Equipment Net549 M
Cash And Short Term Investments2.8 B
Cash2.4 B
50 Day M A134.8394
Net Interest Income-6 M
Total Current Liabilities3.3 B
Forward Price Earnings16.9205
Common Stock Total EquityM
Stock Based Compensation548 M
Long Term Debt1.9 B
Common Stock Shares Outstanding278 M
Total Cashflows From Investing Activities-217 M
Tax Provision524 M
Quarterly Earnings Growth Y O Y0.466
Accounts Payable99 M
Net Debt-544 M
Other Operating ExpensesB
Non Current Assets Total9.5 B
Liabilities And Stockholders Equity13.5 B
Non Currrent Assets Other481 M
When determining whether Electronic Arts offers a strong return on investment in its stock, a comprehensive analysis is essential. The process typically begins with a thorough review of Electronic Arts' financial statements, including income statements, balance sheets, and cash flow statements, to assess its financial health. Key financial ratios are used to gauge profitability, efficiency, and growth potential of Electronic Arts Stock. Outlined below are crucial reports that will aid in making a well-informed decision on Electronic Arts Stock:
Check out Investing Opportunities to better understand how to build diversified portfolios, which includes a position in Electronic Arts. Also, note that the market value of any company could be tightly coupled with the direction of predictive economic indicators such as signals in nation.
For information on how to trade Electronic Stock refer to our How to Trade Electronic Stock guide.
Note that the Electronic Arts information on this page should be used as a complementary analysis to other Electronic Arts' statistical models used to find the right mix of equity instruments to add to your existing portfolios or create a brand new portfolio. You can also try the Stock Screener module to find equities using a custom stock filter or screen asymmetry in trading patterns, price, volume, or investment outlook..

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When running Electronic Arts' price analysis, check to measure Electronic Arts' market volatility, profitability, liquidity, solvency, efficiency, growth potential, financial leverage, and other vital indicators. We have many different tools that can be utilized to determine how healthy Electronic Arts is operating at the current time. Most of Electronic Arts' value examination focuses on studying past and present price action to predict the probability of Electronic Arts' future price movements. You can analyze the entity against its peers and the financial market as a whole to determine factors that move Electronic Arts' price. Additionally, you may evaluate how the addition of Electronic Arts to your portfolios can decrease your overall portfolio volatility.
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Is Electronic Arts' industry expected to grow? Or is there an opportunity to expand the business' product line in the future? Factors like these will boost the valuation of Electronic Arts. If investors know Electronic will grow in the future, the company's valuation will be higher. The financial industry is built on trying to define current growth potential and future valuation accurately. All the valuation information about Electronic Arts listed above have to be considered, but the key to understanding future value is determining which factors weigh more heavily than others.
Quarterly Earnings Growth
0.466
Dividend Share
0.76
Earnings Share
3.97
Revenue Per Share
28.177
Quarterly Revenue Growth
0.034
The market value of Electronic Arts is measured differently than its book value, which is the value of Electronic that is recorded on the company's balance sheet. Investors also form their own opinion of Electronic Arts' value that differs from its market value or its book value, called intrinsic value, which is Electronic Arts' true underlying value. Investors use various methods to calculate intrinsic value and buy a stock when its market value falls below its intrinsic value. Because Electronic Arts' market value can be influenced by many factors that don't directly affect Electronic Arts' underlying business (such as a pandemic or basic market pessimism), market value can vary widely from intrinsic value.
Please note, there is a significant difference between Electronic Arts' value and its price as these two are different measures arrived at by different means. Investors typically determine if Electronic Arts is a good investment by looking at such factors as earnings, sales, fundamental and technical indicators, competition as well as analyst projections. However, Electronic Arts' price is the amount at which it trades on the open market and represents the number that a seller and buyer find agreeable to each party.